Learning from Digital Games

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Learning from Digital Games

Most educational publishers are developing pedagogical approaches that go beyond the walls of schools, trying to reach informal educational environments. Research supports the idea that digital games are a good platform to promote children’,s educational interests.Most studies conducted so far about children’,s gaming activities collected data through indirect sources (e.g.: parents), or within settings in which children felt obliged to respond (e.g.: schools). Since digital games are still a source of concern for educators and parents, the results of such studies are significantly biased.In order to learn about the true impact of digital gaming in Israel, a study was carried out using an innovative approach: assessing children directly and allowing them to voluntarily respond through an online educational platform.The study provided data not previously available about the number of daily hours most children spend on digital games, which is far greater than found in earlier studies, confirming the hypotheses of many gaming educational experts. The results suggest that children are learning important cognitive and social skills through digital games, and this environment appears to provide a valuable basis for developing evaluation and measurement of such skills as well as of learning processes.Key words: gaming, digital games, eLearning.

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